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Wave Engine

Nice! You are about to download Wave Engine so you can create your own games or interactive experiences. Wave Engine is a Component Based Game Engine architecture, 2D and 3D physics engines, beautiful visual effects, cross-platform support, advanced layout system and much more.

We recommend following the installation guide

Prerequisites

This section lists the software which must be installed prior to executing Wave Engine applications on a clean Windows machine.

DirectX End-User Runtime Web Installer

The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX — the core Windows® technology that drives high-speed multimedia and games on the PC.

Download DirectX
Visual C++ Redistributable 2012

The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2012.

Download Visual C++
.Net Framework 4.5

.NET Framework 4.5 is a highly compatible, in-place update to .NET Framework 4.

Download .Net Framework

Extras

Here you can find useful resources concerning Wave Engine development. You are free to download and use these resources in your project.

INSTALLERS

 

New feature

 

Fixed bug

Wave Engine is a stable project with over 3 years of experience, used for indie games, for professional apps and by big companies for all kinds of games and applications. In this section, you can view all of the previous versions that were developed before the current version.
SawShark (WAVE 2.3)
VERSION 2.3.0
9·15·2016
 

New Physics 2D engine integration (Box2D)

 

Xamarin.Mac supported

 

Improvements in FBX support.

 

New Hololens components library

 

Upgrade to Vuforia 6 for Android and iOS

 

New Text2D and 3D from WaveEditor

 

Game Actions for 2D and 3D animations

 

Improvements in Random Service

 

New Vibration mobile API

 

Multi components support

 

New InterpolationColor control on WaveEditor

 

[RequiredService] attribute to service dependency injection

 

Prefab scene improvements

 

WaveEditor usability improvements

 

BUG FIXES

 

Fixed general problems in Mac & Linux with new Mono version.

 

Fixed Animation2D frame set to 0 when the animation stops

 

Fixed dynamic batcher restriction

 

Fixed CameraCapture fails in some circunstances

 

Fixed Lens Flare error

 

Fixed The bounding box property is overrided if Mesh is initialized

 

Fixed Music fails in Mac

 

Fixed Memory Leaks in some circunstances after refreshing models

 

Fixed Linux touchs are displaced

 

Fixed 2D manipulation fails in some circunstances

 

Fixed Remove profile from Project Settings doesn't clean bottom property panel

 

Fixed Assigning materials sometimes shows another material

 

Fixed Some NullReferenceException when saving a prefabs asset

 

Fixed ".spritesheet" folders are aslo copied to content output (empty)

 

Fixed reload scene error in some circunstances

 

Fixed Cache problems when simulating scene

 

Fixed Error on dependency refresh

 

Fixed Empty .winfo files crash asset viewer

 

Fixed Dependency with multiple components of the same type

 

Fixed Dolby extension does not work in Visual Editor

 

Fixed DisposedException in WaveEditor when entity is deleted

 

Fixed after adding a "TiledMapLayer" component, there's an error shown in the console

 

Fixed Crash with error values in PixelateLens

 

Fixed Error after creating a project with square brackets in it's name

 

Fixed Error after clicking in IsGlobalAsset

 

Fixed console error after adding ScreenOverlayLens

 

Fixed FastBlurLens error in some circunstances

VERSIONS