Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
In WaveEngine 2.3.1 we have added a new adapter on Windows for OpenGL, this allows WaveEngine developers to run their games using DirectX and OpenGL on Windows. This will be really handy to adapt their assets (like shaders or textures) faster to our OpenGL platforms (Linux, MacOS, iOS and Android). As you know, in WaveEngine you have … Continue reading New OpenGL adapter on Windows
We have improved the Oculus Rift integration In WaveEngine 2.3.1 updating from 0.7.0 to 1.10.0 Oculus API. One of the most important improvements is the Oculus Touch support is that it allows you to have hand controllers in your VR games. Note. If you want to review the complete list of changes you can read … Continue reading Oculus Touch Support
In Wave Engine 2.3.1 we have started to use Protobuf-NET as the default serializer in all game description files (scenes, prefabs, materials, etc…). Protobuf-NET is a contract based serializer for .NET code, that happens to write data in the “protocol buffers” serialization format engineered by Google. The inclusion of Protobuf-NET gives us the following advantages: Performance … Continue reading New serializer using Protobuf-NET
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!
Project nº: TSI-100102-2014110