Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information refer to this www.oculus.com This article describes the necessary steps you should follow to build, load, and run a simple WaveEngine application on the Oculus Rift VR platform. Install Oculus Runtime Install the Oculus Runtime for Windows … Continue reading Build a Simple Oculus Rift application
TexturePacker is one of the most useful and used sprite sheet generators. It is very powerful and has tons of different options. You can download it from here. Wave Visual Editor now allow importing TexturePacker sprite sheets, automatically opening the TexturePacker file and converting to the Wave Sprite Sheet asset format, maintaining the original sources and the packaging information. To import a … Continue reading Create 2D SpriteSheets with TexturePacker and import it to WaveEngine
In this article we are going to review the conversion process that Wave Engine 2.0 uses to convert our game to other supported platforms. Wave Engine 2.0 has 3 development platforms (Windows, Linux and MacOSX) where you can use Wave Visual Editor and 4 target platforms (Android, iOS, Windows Phone, Windows Store), additionally you can deploy … Continue reading Convert my game to mobile platforms
WITH WAVE ENGINE YOU CAN DEPLOY IN THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHAT IS YOUR TARGET, WAVE IS MADE FOR YOU!