Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
Sometimes we need to integrate Wave Engine in some projects our clients need. In this post we would like to share how this can be achieved for XAML projects with a few steps. Create a project with Wave Editor The first step is to create a project with Wave Editor. We can just create an … Continue reading Wave Engine integration in WPF projects
Wave Engine 2.0.5 is out now and it has lot of features and bug fixes. However, 2 main improvements needs to be explained and you will probably need to adjust some things of your project when upgradint to this new version. These changes are: VirtualScreenManager. Improvement of the old ViewportManager service. 64 bits support. VirtualScreenManager (old ViewportManager) … Continue reading What’s new in Wave 2.0.5
Image Effects are very often used to enhance the final look of our games, in WaveEngine we have worked to create an Image Effect extension with the common image effects used in games and optimized for mobile devices. So the default values used for each of these effects are tested in iOS, Android and Windows … Continue reading Tips to create your custom image-effect in WaveEngine
WITH WAVE ENGINE YOU CAN DEPLOY IN THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHAT IS YOUR TARGET, WAVE IS MADE FOR YOU!