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CREATE GAMES YOU LOVE WITH WAVE

Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.

Available in OSX
Available in Linux
Available in Windows
Multiplatform

Multiplatform
No Limit

No limits
Easy to Learn

Easy to learn
Totally Free

Totally Free
What is Wave Engine?
Editor

WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.

WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.

YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!

MAR 15, 2017
Oculus Touch Support

We have improved the Oculus Rift integration In WaveEngine 2.3.1 updating from 0.7.0 to 1.10.0 Oculus API. One of the most important improvements is the Oculus Touch support is that it allows you to have hand controllers in your VR games. Note. If you want to review the complete list of changes you can read … Continue reading Oculus Touch Support


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MAR 15, 2017
New serializer using Protobuf-NET

In Wave Engine 2.3.1 we have started to use Protobuf-NET as the default serializer in all game description files (scenes, prefabs, materials, etc…). Protobuf-NET is a contract based serializer for .NET code, that happens to write data in the “protocol buffers” serialization format engineered by Google. The inclusion of Protobuf-NET gives us the following advantages: Performance … Continue reading New serializer using Protobuf-NET


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Multiplatform

WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!

  • Android
    ANDROID
  • Android
    LINUX

  • OS X

  • WINDOWS 10

  • IOS

  • STEAM

Customers and partners

Customers and partners