Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
In the next Wave 2.3.0 we are introducing a useful set of components that will help to create your games. Some of them are the TextComponent, TextRenderer2D and TextRenderer3D components, allowing the user to create 2D and 3D labels in your scene directly from our Visual Editor. This article will explain how to create them. TextComponent The TextComponent component inherits … Continue reading Text 2D & 3D with Visual Editor 2.3.0
This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article before you start. In the first article we showed how Wave Engine´s render works and how many draw calls are need to render entities. … Continue reading Improving performance of my Wave Engine games (2/2)
In this tutorial, we will cover the creation of your first HoloLens app using Wave Engine. We will find out why using this engine is a good choice for creating your holographic experience. In this app we will load a plane in front of the viewer. Prerequisites For simulating your app you will need a Windows 10 PC configured with the … Continue reading Tutorial – Create your app with HoloLens
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!