BENEFITS
  • ANDROID
    Phones and tablets with Android OS.
    IOS
    iPhone, iPod Touch & iPad.
    WINDOWS
    Phones and tablets from Microsoft ecosystem.
  • 2D & 3D
    Create beautiful games taking advantage of mobile devices best features.
    EFFECTS
    Create shaders for your own games.
    PHYSICS
    Get more realism and diversity using Wave 2D and 3D physics engine.
  • COMPONENT BASED GAME ENGINE
    Based on a powerful and innovative architecture.
    .NET PLATFORM
    Use Visual Studio or MonoDevelop to code in C#.
    ONLINE DOCUMENTATION
    First time using Wave? Take a look at our learning guide.
    HANDS ON LABS
    Make your first steps using our code samples.
  • NO ROYALTIES
    NO LICENSE FEES
    FREE DOWNLOAD
  • ANALYTICS
    Localytics provides you real-time data for you to optimize your app.
    ADVERTISEMENT
    Monetize your app by using the main mobile ads platforms.
    IN-APP PURCHASE
    Manage easily your business model thanks to Wave unified API.
LATEST NEWS
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22
MAR
All Wave Engine adapters released!
<p> All Wave Engine adapters released!<br /> <br /> The first part of the Wave Engine beta has finished with yesterday&rsquo;s release of the iOS adapter. Thanks to it you will be able to deploy Wave Engine projects in iOS, but remember that you will need also to use Xamarin 2.0.<br /> <br /> Thanks to this release, you can now use Wave Engine to cover the most important mobile platforms, just focus on working on your game, do not spend time on porting, or having to fight the many differences between each platform as the adapters already do this work for you.<br /> <br /> After this release, we are moving on to phase two of our beta, where we will be fixing and implementing community feedback, adding more documentation, and most importantly, laying the groundwork for future features that will appear in Wave in the next months.<br /> <br /> Your feedback as a user of Wave is more important now than ever, feel free to talk with us and give us your opinions using our forums or our uservoice. If you want to help shaping the direction of Wave, now it is the time for it!</p> <p> </p> <p> </p>
13
FEB
ByeByeBrain App-ocalypse
<p> This is a tower defense for mobile platforms developed entirely using WaveEngine. The goal of the game is to defend our fort from the attack of the zombies which will try to get though us because of their appetite for human brains.</p> <p> <br /> With a cartoon-like appearance but 3D, the game has 3 levels and 5 different characters: Spanker, Fuzz, Coronel, Nerd and Cleaner, each with its unique abilities which will help us plan the best strategy to stop the 7 different types of zombies. It also includes a very original first-person mode, where you can help with isolated areas or lost zombies using 6 different types of guns and ammunition.<br /> Bye Bye Brain is a very addictive game which refreshes the tower-defense game genre, and which has over 1 million downloads.</p> <p> Get Bye Bye Brain for:<br /> <a href="https://itunes.apple.com/us/app/bbb-app-ocalypse/id504136277?l=es&amp;ls=1&amp;mt=8">IOS</a>, <a href="http://www.windowsphone.com/en-us/store/app/bbb-app-ocalypse/d9ff60f1-cece-45ab-80af-7397dd2072c2">WINDOWS PHONE</a>, <a href="http://apps.microsoft.com/windows/app/byebyebrain-app-ocalypse/d2465d5d-2ff4-4bab-9044-a2d54e5fd80f">WINDOWS8</a>, <a href="http://www.amazon.com/gp/product/B00AO5ICZQ">ANDROID </a>(Kindle fire)</p>
13
FEB
Press notice: Super Game Land
Atenea Innova S.L. is one of the first companies in incorporating Wave Engine for the development of their next mobile project: Super Game Land. Super Game Land consists on a four-pack skill and super-addictive games where competency between players will be the highest. <p> Given the high prominence we want to give to multiplayer on Super Game Land, it is almost an obligation to make a simultaneous launch for the mainstream platforms. This way, it will be much easier for our users find rivals and game rooms. To use Wave Engine and its power to generate the binary for multiple platforms simultaneously has implied a crucial advantage for the successful consecution of the project.</p> Also, thanks to the easiness which offers Wave Engine technology, we can think of doing four games concentrating in the content and not in the technical details. Without Wave, we should reconsider whether doing four games due to the classical development would be per game and platform, with all the human and technical effort which will bring. <p> We are happy to announce we will soon open a blog with details of development day-to-day! You will find it at:</p> <p> Stay tuned!</p>